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Each class has two weapons plus a ‘special’ ability unique to the character. These classes, like the weapons that they wield, provide the player with different experiences and ways to play the game. This mode allows the player to try both beginner and advanced combat with the four main classes Archer, Man at Arms, Vanguard, and Knight. This is something I feel should have have been addressed when porting the game over to Xbox One, as I believe that with just a few minor adjustments the game could have been made far more accessible to a wider audience.ĭespite this, I cannot ignore the fact that Medieval Warfare does provide the player with an interesting and informative training mode. This means that there are a vast number of moves I rarely used purely because it is just faster and less complicated to do the regular slashing motion. Due to it being originally a PC title, Chivalry seems to be designed with more buttons in mind than the Xbox controller can offer. However, I do feel that where the game suffers most is with its control scheme. These all have a use within combat and if used right, can lead to devastating victories over your opponents. Just don't let me see you sporting the Agathian blue on the battlefield, or else we're going to have trouble.As well as the various number of weapons, there is also a variety of attacks that you can initiate. But, if melee fighting, castle sieging, and weird medieval humour is up your street, Chivalry 2 will make for a great way to enjoy epic, action-packed battles. This game is quite frankly what it says on the tin, and if you are not a fan of running headfirst into a fight, sword at hand, this is probably not going to be the game for you. This and the fact that the game modes are currently 64-player mixed modes, and 32-player mixed modes basically funnels you into playing the game in one of two ways, which makes me long for a bit more variety in what's available.Ĭhivalry 2 is a really fun game to dive into, but I can see its medieval setting and limited options becoming a little dull as the weeks from launch pass. Unlike a shooter such as Battlefield where weapons have various differences that warrant giving them a go, it can be hard to want to take a falchion into battle over a broadsword - at the end of the day, they're both swords and are pretty much the same weapon.
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I do think that Chivalry 2 lacks a little bit in its available content right now. The battles are truly wild, but that does mean there is never a dull moment in Chivalry 2. But, considering most of the game will see you packed in chaotic battles where you are shoulder to shoulder with allies, and dealing with a constant flurry of steel intended to cleave your head clean off, technique often gets left to the wayside in the place of pure survival instinct. It can be hard to come to terms with the many different tricks that you have at your disposal, and the more advanced Chivalry veterans will punish those who are not as versed in fighting. The combat is thoroughly enjoyable and is a little challenging. Putting the archer aside, there doesn't really feel like too much of a difference between the various classes and subclasses, but that isn't inherently a bad thing as it makes the combat in general feel more balanced and encourages players to try their hands at everything on offer. The point is, what might seem straightforward is actually overflowing with opportunities that allow you to approach combat in a plethora of ways.Įach class can also be levelled up to unlock two new subclasses that each bring a new special ability, and a slightly different way to experience that class. You can block, parry, throw your weapon, strike in multiple ways (each of which can be combined to engage in feint attacks to catch your opponent off guard), and all of this is before looking at the different classes and their unique abilities, the siege weapons, and the interactable objects. Torn Banner has created a system that is both simple to understand, yet filled with depth, and gives the player multiple options as to how they will cut their opponents down to size. That does mean that where it lacks in narrative, it makes it up in truly action-packed combat that will keep you hungry for more.Īs it is a multiplayer game, the majority of what Chivalry 2 offers is based around its combat. Chivalry 2 doesn't feature a sprawling campaign, or a variety of modes to dive into, it is essentially Battlefield but set in the medieval period. The game offers large lobbies packed with players to create epic battles, which includes objective-based modes such as castle sieges, as well as various maps that specialise in deathmatch modes. Chivalry 2 is a multiplayer game that uses the first person to deliver maximum immersion.